/*
 * This file is part of aion-lightning <aion-lightning.org>
 *
 * aion-lightning is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * aion-lightning is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with aion-lightning. If not, see <http://www.gnu.org/licenses/>.
 */
package ai.instance.aturamSkyFortress;

import ai.AggressiveNpcAI2;
import com.aionemu.commons.network.util.ThreadPoolManager;
import com.aionemu.gameserver.ai2.AI2Actions;
import com.aionemu.gameserver.ai2.AIName;
import com.aionemu.gameserver.ai2.manager.WalkManager;
import com.aionemu.gameserver.model.EmotionType;
import com.aionemu.gameserver.model.gameobjects.Creature;
import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.network.aion.serverpackets.SM_EMOTION;
import com.aionemu.gameserver.services.NpcShoutsService;
import com.aionemu.gameserver.utils.MathUtil;
import com.aionemu.gameserver.utils.PacketSendUtility;
import java.util.concurrent.atomic.AtomicBoolean;

/**
 *
 * @author xTz
 */
@AIName("alarm")
public class AlarmAI2 extends AggressiveNpcAI2 {

	private boolean canThink = true;
	private AtomicBoolean startedEvent = new AtomicBoolean(false);

	@Override
	public boolean canThink() {
		return canThink;
	}

	@Override
	protected void handleCreatureMoved(Creature creature) {
		if (creature instanceof Player) {
			final Player player = (Player) creature;
			if (MathUtil.getDistance(getOwner(), player) <= 23) {
				if (startedEvent.compareAndSet(false, true)) {
					canThink = false;
					NpcShoutsService.getInstance().sendMsg(getOwner(), 1500380, getObjectId(), 0, 0);
					NpcShoutsService.getInstance().sendMsg(getOwner(), 1401350, 0);
					getSpawnTemplate().setWalkerId("3002400002");
					WalkManager.startWalking(this);
					getOwner().setState(1);
					PacketSendUtility.broadcastPacket(getOwner(), new SM_EMOTION(getOwner(), EmotionType.START_EMOTE2, 0, getObjectId()));
					getPosition().getWorldMapInstance().getDoors().get(128).setOpen(true);
					getPosition().getWorldMapInstance().getDoors().get(138).setOpen(true);
					ThreadPoolManager.getInstance().schedule(new Runnable() {

						@Override
						public void run() {
							if (!isAlreadyDead()) {
								despawn();
							}
						}

					}, 3000);
				}
			}
		}
	}

	private void despawn() {
		AI2Actions.deleteOwner(this);
	}

}